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Jul 05, 2026
1 min read

SDL2 OpenGL Renderer

Real-time graphics renderer in C++ and modern OpenGL

A small real-time renderer built with SDL2 and modern OpenGL (4.1 core profile), written in C++17. A sandbox for experimenting with graphics pipeline concepts: shaders, textures, depth testing, and a free-look camera. Renders textured, diffuse-lit geometry with a point light, driven by a CMake build with GLM, glad, and stb_image vendored in.